INTRO
Rotund'jere is a support hero, But, to play it will not be the same as
other support hero, because he also includes a semi-carry. Semi carry
does not mean he is quite dependent on the core item,But as a hero who
has the potential to support 'more', should he have the support items as
much as possible.
Rotund'jere INT hero though, he only has 2 active skills. But both the
active skills which cost him not a little, and one of the skills that
his delay is only 5 seconds, 5 seconds for which the cost is expensive?
Which means he is very much needed capacity. If you look at the growth
of his INT's including pretty, in fact it is not enough .Fortunately
hero comes sadist skill, that skill that gives Mana every time he killed
or deny.
Hero also has an effect similar DPS skill area. The most useful skill
when war hero is the Death of the pulse, the effect is jamming heal
friends ONCE attacked the enemy in AoE is quite small. You will be busy
pressing hotkeys skill along the battle, because the delay only 5
seconds and can be used in many situations.
While his ultimate is schyte Reaper, he can kill anyone whose HP drops
below the target in half with a spell that, because it's damage is based
on the HP the target has been reduced. With ultimate 'one hit kill' it,
tanker thick its not a problem to cast down.
Advantages and Disadvantages
EXCELLENCE
1. Where can get easily
2. Hero support are very useful in late game war
3. Anti best tanker, the tanker as thick as any, is not a problem for him.
4. Could be a babysitter in lane
5. One of the best support in the DotA-healer.
WEAKNESSES
1. Very fragile in early-mid game
2. Armor suck
3. The enemy will realize Heartstopper hit aura, will disrupt the process of jamming your butt.
4. MS is below the average
5. Ulti useless to enemy HP is still green.
SKILL
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - Deals 75 damage and heals 70 HP.
Level 2 - Deals 125 damage and heals 90 HP.
Level 3 - Deals 200 damage and heals 110 HP.
Level 4 - Deals 275 damage and heals 130 HP.
Area of Effect: 475
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5
- Your skills are the most versatile, useful for creeping, push,
defense, jamming heal at war, and when war additional AoE damage.
- AoE is not too large (450), miles to walk a little closer to the enemy to use it effectively
- Cooldown brief, but where the cost is expensive, be careful to use it in early, tp always activate the game late in the war.
- Death pulse can not be blocked by anything, bs jamming heal magic immune
- Can not be blocked by blink.
- Types magical damage, spell resistance reduced
Aura Heartstopper
The Deathly air stills the hearts of his opponents, Causing them to lose a percentage of their max health over time.
Level 1 - Deals 0.6% of the max HP of the target per second.
Level 2 - Deals 0.9% of the max HP of the target per second.
Level 3 - Deals 1.2% of the max HP of the target per second.
Level 4 - Deals 1.5% of the max HP of the target per second.
Area of Effect: 1000
Sadist
Reveling in death and pain, the Necrolyte gains hp and where
regeneration for killing units. Lasts 6 seconds. Hero Kills give 10
times the bonus
Level 1 - Gains 1 HP and 2 where per second.
Level 2 - Gains 2 HP and 4 where per second.
Level 3 - Gains 3 HP and 6 where per second.
Level 4 - Gains 4 HP and 10 where per second.
- You will get an additional Mana and HP regen either jamming last hit (Attack), a spell, or deny.
- If you are his last hit an enemy hero, regennya bonus 10x more.
Reaper Scythe
Brings a target to full realization of its own mortality, dealing damage
based on how much life the target of is missing. Stuns for 1.5 seconds.
Level 1 - Deals 0.4 (0.6 *) damage per hit point missing and stuns.
Level 2 - Deals 0.6 (0.9 *) damage per hit point missing and stuns.
Level 3 - Deals 0.9 (1.2 *) damage per hit point missing and stuns.
Casting range: 600
Mana Cost: 175 (150 *) / 340/500
Cooldown: 100 (70 *) / 85 (70 *) / 70
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